![]() ![]() Sometimes Servers do not show up there, but are still connectable. Your friends should try to directly connect to that IP instead of trying to find it in the server list. You can fix the error you where first having (before appending the IP bind) by running those commands: cd ~/gmoddsįrom your command line since the errors in your second log come from that command.Īfter it shows Connection to Steam servers successful. srcds_run command line to generate a debug.log to help with solving this problemįri Aug 8 00:22:: Server restart in 10 seconds WARNING: NNET_OpenSocket: bind: Cannot assign requested addressĪdd "-debug" to the. Server will auto-restart if there is a crash. srcds_run -game garrysmod +maxplayers 32 +map gm_construct +ip 192.168.10.87 I also tried putting "+ip .xx" in the execution line, I crashed in a loop giving me this console feed. What concerns me is " SteamAPI_Init() failed SteamAPI_IsSteamRunning() failed." I cannot connect to the server when I get out of my LAN and friends cannot join the game, it doesn't show on the Internet server list. I portforwarded ports 27015, 27005, 27030, 27020, and a few others, both TCP and UDP, traffic should be coming through, I triple checked everything and even did a little bit of trouble shooting. It is displayed in my LAN listed servers. This is what I get when I start my dedicated server. Map cycle file 'cfg/mapcycle.txt' was not found.Īssigned anonymous gameserver Steam ID. Network: IP 127.0.1.1, mode MP, dedicated Yes, ports 27015 SV / 27005 CLĮrror loading cfg/pure_server_minimal.txtĬonVarRef room_type doesn't point to an existing ConVarĮxecuting dedicated server config file server.cfg Logging into anonymous gameserver account. ![]() SteamAPI_Init() failed SteamAPI_IsSteamRunning() failed. Initializing Steam libraries for secure Internet server Couldn't load shader dll: game_shader_generic_garrysmod_srv.soConVarRef mat_dxlevel doesn't point to an existing ConVar ![]()
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